Coming December 2025
General Information
Narrative-Driven Deckbuilder
Phoenix Protocol is a cyberpunk deckbuilder where you play as a detective whose mind has been transferred into an old operating system, controlling disposable police shells to uncover the truth behind a corporate takeover. Each run lets you refine your command deck, push deeper into Crownpoint, and advance a story that unfolds across repeated missions.
Development Information
Team Size: 7
Engine & plugins: Unity, FMod, UniTask, DOTween
Platform: PC (Windows)
Development Stage: Vertical Slice complete
Distribution: Itch.io
Project Responsibilities
Producer
I helped coordinate development for Phoenix Protocol, organizing sprints, tracking tasks, and keeping the team aligned week to week. I focused on maintaining clear workflows and supporting teammates across design, art, audio, and engineering.
Lead Programmer
I prototyped and built the game’s core systems, including combat flow, map progression, encounter logic, and the card-based command framework. Midway through development, I refactored our early prototypes into a modular architecture that allowed new cards, enemies, and encounters to be added without rewriting major code.
I also created simple internal tools so designers and writers could test content directly, and I handled bug fixing, polish, and project maintenance throughout the sprint cycle.
Key Contributions
Built core gameplay systems (combat, map flow, encounters, card resolution)
Created a modular architecture for adding new mechanics and content
Managed sprint planning and weekly check-ins with the team
Implemented tools for testing cards, enemies, and narrative events
Coordinated bug triage and final polish passes
Maintained the Unity project structure and optimized workflow for the team